Not that anyone really cares, but here's the finished version of the map
Started up a moddb page for the maps, which you can check out here http://www.moddb.com/mods/stormandys-melee-maps
Probably going to be doing a fair few more maps this summer, looks like it's going to be quite uneventful this month, thought I made a friend I could hang out with for a good week this august but they haven't spoken to me in a month =\ almost deliberately.
Lost my house for this year of Uni, so I've been having to work out how I'll be couch surfing/commuting, been talking about building a desktop with my brother recently, its been nice using a real computer and not a laptop this last couple of weeks or so. I'm actually able to just work/map as some of you who know me might have noticed.
I'm not really sure I have it in me to deal with all the academia again this year still have to do my animation resit for the 13th of august. Retarded module if you ask me doesn't cover anything about game animation and is as massive waste of time around the time when I actually have freelance paid work. Being reminded constantly by all the dare teams about what I'm missing out on. I genuinely thought this year was going to get better for a few weeks.
I'll just daydream about making SC2 maps at bliz quarters for a bit haha, one thing I am looking forward to is saving up to go to America next year.
Showing posts with label melee. Show all posts
Showing posts with label melee. Show all posts
Tuesday, 7 August 2012
Friday, 3 August 2012
Overgrowth 2v2 Map
Hey few lurking blog viewees I have a new map in the works, which I started briefly yesterday. This time with a custom set of textures.. yeah I've done that before mostly with my Warcraft 3 stuff. But non the less i am making textures which are normally together work together.
Had a good look over the campaign maps and jotted down the assets I liked and thought I could make use of, something I did when conceptualising the last 1v1 map Temple Stand-off seem to help massively to observe what assets there actually are and how the blizzard team have made use of them more importantly though to know what they haven't done them.
It's my first 2v2 melee map for Starcraft 2 also, which has made it quite exciting to work one since I was starting to run out of ideas to vary the 1v1 maps.
Had a good look over the campaign maps and jotted down the assets I liked and thought I could make use of, something I did when conceptualising the last 1v1 map Temple Stand-off seem to help massively to observe what assets there actually are and how the blizzard team have made use of them more importantly though to know what they haven't done them.
It's my first 2v2 melee map for Starcraft 2 also, which has made it quite exciting to work one since I was starting to run out of ideas to vary the 1v1 maps.
Thursday, 26 July 2012
AnotherNother Starcraft 2 Map!
Temple Stand-off
Really enjoyed making this small 1v1 map, allowed me to focus on more small symmetrical details and a forced me to add a different kind of expansion. Small maps are hard to vary because every bit of space counts adding something additional essentially has to remove or be in place of something else.
If you fancy cringing for an hour try listening to this
Wednesday, 25 July 2012
Guerilla Jungle
Another less quickly made 1v1 Starcraft 2 Map today, still working on it. I'm sure it will seem less spacious once I've whacked in the extra 6 mineral points, need to check the exact mineral size/layout for the standard melee map so I've slightly procrastinated placing them :P
Wow map not finished yet? lazy ri...Wham have some barrel Rollin goodness.
EDIT: Well here it is after some input from my homeslice Nadir I have a more complete version of the map.
Wow map not finished yet? lazy ri...Wham have some barrel Rollin goodness.
EDIT: Well here it is after some input from my homeslice Nadir I have a more complete version of the map.
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