Tuesday 18 February 2014

Landsiege update

Funny error in naming choice, I thought the it was Lansiege and Ben actually suggested Landsiege so we've stuck with the latter. The logo has been revised further.

I greyboxed out various designs for the first vehicle and after further brainstorming with Ben we've settled on developing this bike concept.


I've also been working on some more tree environment models which I will post at a later date. I've sculpted a normal for one of my high resolution bark textures, which is surprisingly made from a macro shot taken on a phone camera in 2010. The day and age we live in never ceases to amaze :P below is an example of the texture in engine on a test mesh.


The weapons for the infantry required reloading so I've created a reloadable weapon class which still requires some more debugging but I should hopefully have it up and running soon enough. Also need to learn how to reference animsets in Uscript for the reload pause.


Monday 17 February 2014

Lansiege

Hey readers,

Been working on a small vehicle ctf game this weekend with my good friend Ben aka OneWingedAngel. Who who works on 3 vehicle indie games based in the Command and Conquer universe. I've set up the basic game in UDK and been creating environment assets and setting up the first level.




Ben's working on the first vehicle which will be a sci-fi trike which can speed boost. :)

I've also sculpted and started compositing a tileable texture for my dissertation project.

Sunday 9 February 2014

University 2013/2014


Hey readers,

It's been a busy academic year for me and they're a a good number of reasons I've not been able to keep this blog updated. The first is I'm already maintaining 3 forum threads for unviersity and 1 for a Skyrim mod project I'm doing art for called Skywind. For those Interested I have decided to collect some screenshots to overview some of art I've produced over the last 4 months.

Unreal 3 Game project I've mostly been programming for but I've also had chance to do do some creature designs and models as well as some environment art.





Next up is an environment done for UDK mobile themed around the animated film Appleseed.

Then there's the architectural environment art I've been producing for the total conversion project Skywind, you can find more about the project here at an official development video https://www.youtube.com/watch?v=uJwpaVwOaHM





I've also been working on another environment, this one for a fighting game scene in UDK which currently looks like.



As well as these projects I've produced some more monster designs and character paintings in my spare time and have started working on another dare to be digital pitch for this year of the competition. Third time lucky maybe? Here of some of the sketches and paintings I mentioned


Thanks for reading,
-Andy