Friday 29 August 2014

Lego - digital designer



Had some fun messing around with Lego's digital designer app that lets you create virtual lego models from almost any brick ever made. I decided to make a ghost vehicle from the halo series.You can download the program following the link below
http://ldd.lego.com/en-gb/

Below is the ghost I ended up creating with a few touch ups in Photoshop :)

Thanks for reading,


-Andy

Tuesday 26 August 2014

Creative Assembly competition - Trebuchet progress 2

Nearly finished texturing and unwrapping, just have to create a specular and normals texture for my iron joints/bolts and fix a few minor UVW issues. Then I'll be looking over the assets and figuring out what more I can do add to it before putting together a presentation sheet for the competition entry. Below is a render of  the trebuchet.



You can find out more about the competition on the website here http://www.creative-assembly.com/news/140807/creative-assembly-graduate-art-contest

Thanks for reading,
-Andy

Monday 25 August 2014

Creative Assembly competition - Trebuchet progress

Currently unwrapping and texturing the trebuchet and it is coming along well so far. I've created a seemless wood beam material with diffuse, specular and normals. I will be creating a sling net, rope and metal buckle textures on a seperate material once all the wood beam sections have been unwrapped. Below are two work in progress renders of the trebuchet.


You can find out more about the competition on the website here http://www.creative-assembly.com/news/140807/creative-assembly-graduate-art-contest

Thanks for reading,
-Andy

Sunday 24 August 2014

Creative Assembly competition - Trebuchet

So I read about creative assemblies graduate art competition to create a game ready asset based on historical character environment or siege weapon and decided I'd give it a shot. I've been creating a classic medieval trebuchet. Work in progress renders shown below.



You can find out more about the competition on the website here http://www.creative-assembly.com/news/140807/creative-assembly-graduate-art-contest

Thanks for reading,
-Andy

Saturday 23 August 2014

Rivets and rendering!

Today I went looked over some better ways to display model renders from 3dsmax and continued modelling the tank based on the Battalion wars concept art. I looked over some techniques which used a composite of 3 renders in Photoshop consisting of wireframe, ambient occlusion and diffuse.




I'm pretty happy with the results of the composite and will probably used this technique to show the vehicles high poly once the models finished. I'm going to continue modelling to add further details such as:
-antennas
 -ladder bars
 -attached field equipment (covers/fuel/ammo).

Thanks for reading :)
-Andy

Friday 22 August 2014

Tank progress..

Fore those interested in seeing I've made further progress on the tank model based on the Battalion wars concept art. I've been looking over subtle practical details the original concept didn't appear to have as well as adding additional geometry and smoothing groups to remove most the visible the low poly edges. Below is the concept art I've used as a guide.

The original concept didn't have any grip for towing gear or rope ties for carrying equipment. I've fitting both the front and rear with two ties based on the Tow grips of photos found of the American M26 Pershing heavy tank used in world war 2 and the Korean war. This tank has a similar western origin with a similar purpose as the heavy tanks faction and design. Below is a progress render of the tank model so far. 


Thanks for reading :)
-Andy

Wednesday 20 August 2014

Back to tanks

I've been ill again the last couple of days haven't been able to eat much more than two small bowl fulls of rice. So amongst my feeling too sick to sleep and illness I decided to start creating a new portfolio site and also made a start to my portfolio's first vehicle model. I've made vehicles before but only for small mods/indie games all of which have been quite low poly as most were for mobile devices or real-time strategy projects.

You can see what I've got so far with the new portfolio site at the link below.
 http://abishopart.wix.com/abishopart

Still very unfinished with a lot of placeholders but I'm happy with the general layout so far. As for the vehicle I've decided to make a high poly version of a Western tank from the Battalion Wars game series, it has a fantastic fun charactured artstyle. All the features are exaggerated and slightly cartoon. It's very similar to one of my favourite game boy games Advance Wars. Below is a piece of concept art for the Heavy Tank I've used as a guideline for modelling.


Below is a screenshot my current progress of the model in max. I'm hoping to make this model a strong portfolio piece and looking at spending about 40k tri's on the model. At the moment unoptimized it's currently stands at 22k.


It's not the first time I've made tanks before, last November I spent an hour each morning monday to friday making some low poly tanks for my a Unity game idea similar to battle tanks.


Thanks for reading,
-Andy


Saturday 16 August 2014

Selesnya environment nearing completion

Made further progress on the interior props and lighting.  As mentioned in my previous post the project is an Unreal 4 environment based on concept art of the Selesnya Guild plane from Return to Ravnica : Magic the gathering. The world of Ravnica is a plane of existence made up from various cityscapes built around guilds of magical creatures and magicians. Selesnya is a cityscape which contains a faction of forested and plains based environments and creatures.


The interior of the building is now decorated with braziers and hanging banners.


Wednesday 13 August 2014

Selesnya environment

Spent the last week or so working on a Unreal 4 environment based on concept art of the Selesnya Guild plane from Return to Ravnica : Magic the gathering. The world of Ravnica is a plane of existence made up from various cityscapes built around guilds of magical creatures and magicians. Selesnya is a cityscape which contains a faction of forested and plains based environments and creatures.

The cityscape is depicted in illustrations with gardens growing within allotments of grand clean classical architecture. Existing designs appear heavily inspired by both Greek and neoclassical architecture.
Existing concept art can be seen on the mood board below.

Below are some screenshots of the current state of the environment in-game.