Sunday, 10 July 2016

Evolutions update

3-4 months and no post, I've been really busy working on 4 projects outside of work. I didn't want to post up snippets of projects as opposed to workflows. Outside of work I only have about 5-10 hours a week to get stuff done and among the 4 projects and various other things that time soon disappears quickly.

Evolutions:
So I've learn't the command and conquer 3's build of Worldbuilder editor and been working towards getting a nice looking map setup for the public beta release of Evolutions.

 I started off by blocking out the rough layout for the map and building a series of human Meshes to go with the scenario idea; Defending a UNSC power station from covenant built in an arctic environment. I created 7 environment assets based on Halo 4's Multiplayer map set in the same setting.


Then i began adding detail with the Snow Environment props I created previously.

I then decided to go back to drawing board and figure out what I could create to make the map a more convincing artic/snow environment. I looked over some of my favourite Ice envrionments in games and from Icewind Dale's art especially.

I created a piece of concept art to figure out what I could do, drawing and photomashing over a screenshot of the level.

Once I was happy with my concept I moved onto creating the new art needed
I've added the meshes into the current build of the level.




I've also been making progress with graphics and designs for some of the default Heretic faction units designs.





Thanks for reading,
-Andy

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