Showing posts with label poly. Show all posts
Showing posts with label poly. Show all posts

Saturday, 23 August 2014

Rivets and rendering!

Today I went looked over some better ways to display model renders from 3dsmax and continued modelling the tank based on the Battalion wars concept art. I looked over some techniques which used a composite of 3 renders in Photoshop consisting of wireframe, ambient occlusion and diffuse.




I'm pretty happy with the results of the composite and will probably used this technique to show the vehicles high poly once the models finished. I'm going to continue modelling to add further details such as:
-antennas
 -ladder bars
 -attached field equipment (covers/fuel/ammo).

Thanks for reading :)
-Andy

Saturday, 28 July 2012

First Day of the Game i'm making with Renn

Me and my friend Renn decided we'd spend a week this summer making a game for the Android tablets and phones and it's begun, after one night of discussing ideas and 1 day of work, the player controls set up and the player model, this ship is nearing completion and nearly ready for unwrap/texturing and animation.


Purple planes are to be alpha texture Gold and Silver Rings.