Showing posts with label game dev. Show all posts
Showing posts with label game dev. Show all posts

Saturday, 23 August 2014

Rivets and rendering!

Today I went looked over some better ways to display model renders from 3dsmax and continued modelling the tank based on the Battalion wars concept art. I looked over some techniques which used a composite of 3 renders in Photoshop consisting of wireframe, ambient occlusion and diffuse.




I'm pretty happy with the results of the composite and will probably used this technique to show the vehicles high poly once the models finished. I'm going to continue modelling to add further details such as:
-antennas
 -ladder bars
 -attached field equipment (covers/fuel/ammo).

Thanks for reading :)
-Andy

Friday, 22 August 2014

Tank progress..

Fore those interested in seeing I've made further progress on the tank model based on the Battalion wars concept art. I've been looking over subtle practical details the original concept didn't appear to have as well as adding additional geometry and smoothing groups to remove most the visible the low poly edges. Below is the concept art I've used as a guide.

The original concept didn't have any grip for towing gear or rope ties for carrying equipment. I've fitting both the front and rear with two ties based on the Tow grips of photos found of the American M26 Pershing heavy tank used in world war 2 and the Korean war. This tank has a similar western origin with a similar purpose as the heavy tanks faction and design. Below is a progress render of the tank model so far. 


Thanks for reading :)
-Andy