Showing posts with label halo wars. Show all posts
Showing posts with label halo wars. Show all posts

Monday, 23 June 2014

Halo Evolutions - Forerunner structure 2 and scenery

This morning I've started the day by modelling a second forerunner building based on the building from the Halo 3 map Valhalla. I've also modelled a forerunner wall and some trees.

Below is the Halo 3 screenshots I used for reference to base the building on


You can find out more about the project following the ModDB link below
Thanks for reading,
-Andy

Sunday, 22 June 2014

Halo Evolutions - Forerunner Structure

Starting working on some forerunner structures for Halo Evolutions to go with the other snow/ice environment assets I've produced. 

This first forerunner structure is based on the Halo 3 campaign level shown below. 

You can find out more about the project following the ModDB link below
Thanks for reading,
-Andy

Friday, 20 June 2014

Halo Evolutions - Banshee

I've modelled the Banshee, which is the covenant factions main recon/combat aircraft for Halo Evolutions.

You can find out more about the project following the ModDB link below
Thanks for reading,
-Andy

Thursday, 19 June 2014

Halo Evolutions - Turrets

Today I've been modelling two turrets for the covenant factions of Halo Evolutions. The first turret is an Anti-Infantry ground turret and classic one from the original halo game.


The second turret is an anti-air gun based on the new turrets introduced in Halo 2 and 3.



I also created some more environment assets the other day for the snow/ice environment assets 


You can find out more about the project following the ModDB link below
Thanks for reading,
-Andy

Tuesday, 10 June 2014

Halo Evolutions - Shadow and Scenery

I've created the Covenant Shadow vehicle, also know as the Covenant bus. The vehicles is used as an APC to transport vehicles or troops around during the invasion of the cities of earth in Halo 2. 

I've also modelled and textured some assets for a snow environment, as I'd like to create a multiplayer map inspired by the classic Halo 1 map sidewinder and the halo 3 remake avalanche.
You can find out more about the project following the ModDB link below
Thanks for reading,
-Andy

Friday, 6 June 2014

Halo Evolutions - Ghost

Created another vehicle model for Halo Evolutions. This time I modelled a Ghost, which is light hover bike vehicle for the alien Covenant factions.

I also created the Anti Air variation of the Wraith tank I modelled yesterday
You can find out more about the project following the ModDB link below
Thanks for reading,
-Andy

Thursday, 5 June 2014

Halo Evolutions - Wraith

Today for CnC3 - Halo Evolutions I have been requested to work on some of the Covenant units as well as environment assets and have spent 2-3 hours creating the model for a Covenant Wraith tank. I will also be creating an anti air artillery variant of the tank and possibly be creating damage stages to it similar to the buildings shown yesterday.
You can find out more about the project following the ModDB link below

Thanks for reading,
-Andy

Wednesday, 4 June 2014

Command and Conquer 3 Mod - Evolutions


So I've decided to start contributing environment assets and level design towards a command and conquer 3 mod called Halo - Evolutions, which can be found here http://www.moddb.com/mods/halo-evolutions

I'm a big fan of the halo series and spent 6 hours yesterday playing Halo CE with my house mate. I really enjoy modding halo games its one of the first shooters I created content for, it's a shame the newer version never came to pc. Anyway I've been creating buildings for units to take cover in based on various Halo concept art. The buildings require 4 transitions between being in perfect condition to being destroyed and uninhabitable.

Below are the destruction transitions of the first building I've created.


Here are some extra taller pieces I've created to use whilst creating the next building asset