Showing posts with label Trebuchet. Show all posts
Showing posts with label Trebuchet. Show all posts

Tuesday, 26 August 2014

Creative Assembly competition - Trebuchet progress 2

Nearly finished texturing and unwrapping, just have to create a specular and normals texture for my iron joints/bolts and fix a few minor UVW issues. Then I'll be looking over the assets and figuring out what more I can do add to it before putting together a presentation sheet for the competition entry. Below is a render of  the trebuchet.



You can find out more about the competition on the website here http://www.creative-assembly.com/news/140807/creative-assembly-graduate-art-contest

Thanks for reading,
-Andy

Monday, 25 August 2014

Creative Assembly competition - Trebuchet progress

Currently unwrapping and texturing the trebuchet and it is coming along well so far. I've created a seemless wood beam material with diffuse, specular and normals. I will be creating a sling net, rope and metal buckle textures on a seperate material once all the wood beam sections have been unwrapped. Below are two work in progress renders of the trebuchet.


You can find out more about the competition on the website here http://www.creative-assembly.com/news/140807/creative-assembly-graduate-art-contest

Thanks for reading,
-Andy

Sunday, 24 August 2014

Creative Assembly competition - Trebuchet

So I read about creative assemblies graduate art competition to create a game ready asset based on historical character environment or siege weapon and decided I'd give it a shot. I've been creating a classic medieval trebuchet. Work in progress renders shown below.



You can find out more about the competition on the website here http://www.creative-assembly.com/news/140807/creative-assembly-graduate-art-contest

Thanks for reading,
-Andy