Showing posts with label 3dsmax. Show all posts
Showing posts with label 3dsmax. Show all posts

Monday, 28 December 2015

3dsmax with a tablet PC using Artdock

During my Christmas holidays Ifigured I would spend a couple of hours trying 3dsmax on a tablet PC. Using a nice little autohotkey app called ArtDock, if you have a windows tablet you can find the download at the link below

http://konartist3d.deviantart.com/art/ArtDock-283342420

I was surprised at how quickly I adjusted to not using a mouse and keyboard to software like max, but because most hotkeys aside from shift are on the side panel I barely missed either. I spent a couple of hours modeling a metal slug tank


The whole process of only using a tablet stylus in max has left me wondering if its worth switching back to using a mouse which is quite clunky for navigating 3d space.

Tuesday, 26 August 2014

Creative Assembly competition - Trebuchet progress 2

Nearly finished texturing and unwrapping, just have to create a specular and normals texture for my iron joints/bolts and fix a few minor UVW issues. Then I'll be looking over the assets and figuring out what more I can do add to it before putting together a presentation sheet for the competition entry. Below is a render of  the trebuchet.



You can find out more about the competition on the website here http://www.creative-assembly.com/news/140807/creative-assembly-graduate-art-contest

Thanks for reading,
-Andy

Monday, 25 August 2014

Creative Assembly competition - Trebuchet progress

Currently unwrapping and texturing the trebuchet and it is coming along well so far. I've created a seemless wood beam material with diffuse, specular and normals. I will be creating a sling net, rope and metal buckle textures on a seperate material once all the wood beam sections have been unwrapped. Below are two work in progress renders of the trebuchet.


You can find out more about the competition on the website here http://www.creative-assembly.com/news/140807/creative-assembly-graduate-art-contest

Thanks for reading,
-Andy

Saturday, 21 June 2014

Forerunner practice

Spent an hour and half practicing modelling some forerunner architecture

The architecture pieces are based on the piece of concept art below by Frank Capezzuto.