Showing posts with label Deathmatch. Show all posts
Showing posts with label Deathmatch. Show all posts

Saturday, 28 February 2015

DM-Crater wip 3

Hey guys,

Quick update on the progress I've made during the week on my handpainted/sculpted deathmatch map for Unreal Tournament 2004.









I'm currently sculpting the bark texture at the moment, I'm quite happy with how the maps turned out so far, I've just started working on the skybox and looking at reference for ideas as to what i can add to it. So I've been looking at clouds, planets and starts etc.


Thank you for your time,
Andy

Tuesday, 24 February 2015

DM-Crater Wip2

Hey guys,

Just a quick update on the DM-Crater map from my previous post


The trees and some of the foliage are finally in awaiting textures and I've added some nice orange glowing bases for all the weapon spawns.

I'm currently sculpting some rune stones to add outside near the cave entrance and in the caves interior by the bio-rifle.



Thanks for reading,
-Andy

Sunday, 22 February 2015

DM-Crater

Hey guys,

I've started working on a new Unreal Tournament 2004 map on Friday. Its a small 2-8 player deathmatch map, I've been keeping this one pretty small so I can really polish the visual for my level design portfolio. I've been looking at some of my old concept art and some of the new World of Warcraft art for inspiration.






Some of the references I've been looking at for ideas are:

This piece of environment concept art I made couple of years ago

These screenshots from the new World of Warcraft content



As well as mostly spiritual inspiration from the mood of the level The Truth and Reconciliation from the original Halo game.


I'm currently designing some foliage for the map and looking at different types of props i could use to improve the visuals. I'm considering making blue glowing rune stones for decorating the cave and orange ones as a base for all the weapon spawns.

The map is will also have a lot  more cover when I add the 7-8 trees in engine based on my original layout design.

Thanks for reading,
-Andy

Monday, 23 July 2012

Kirbieh Konzentrationslager!


So finally got around to taking some screenshots of my first CS:S Deathmatch map, made with 90% my own textures, theres a few standard CS/Half-Life Door textures in there. Most the Textures which i've released in a source texture pack here







Yes this is a Koncentration Kamp based around fantasy soviet Kirby Propeganda. I know i'm a sick surealistic bastard and to celebrate it i've involved one of my favourite characters.

So long Gey Bowsers!