http://www.youtube.com/watch?v=ajz5Poh_giI
Added all the units, except APC's so far
-Infantry
-Mechanical Infantry
-Recon
-Small Tank
-Medium Tank
-Neo Tank
-Artillery
-Rocket Launcher
The other terrain advantages and disadvantages are controlled using region entering/leaving triggers. The forest regions slow down the units movement by 25% and the roads increase movement by 25%.
Spent a lot of time getting the units balanced counters but only a good length of play sessions will really show if there are significant dominant strategies or units. So I can't really start fine-tuning unit stats yet. I've been thinking over whether to have CO's (commanders) like the advance wars games each with there Special Powers and Unit bonus'. But again it's probably something best added when the units themselves are at a more balanced stage. I could have a select like Hero maps do for the game before the game begins or perhaps just a Button input select screen at start.
I also have another idea I might try for a map inspired by seeing the old bomber-man game being played on the sega genesis at my friends house before going to the cinema. Where as bomber man is about capturing people offguard with bombs placed, kicked and thrown. I was thinking of doing the same with a caster and different missle types. Missleman! :D Delayed missles, slow heavy damage missile,s fast missiles strengths could be based on there mana cost or recast time. Could throw in random pick-ups and destructible environments like bomber man also maybe even creatures?
Also decided to get some 3d modelling done for a change, working on a Anti-Infantry Steampunk Mecha-Tank design at the moment
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