Friday, 19 October 2012

Spirit Day and Blockade Map

Been working on a death-match map for blockade, still works with the power progress I've decided to keep that consistent throughout the game. Been interesting designing maps with a heavier emphasis on verticle mobility and jump distances. Especially since most the plat-former stuff I've done before besides my Kirby map for CS has been quite linear. So mixing Multi-player pathing with plat-forming paths has been a good challenge so far.



The map also contains teleport/portal like pipes and moving platforms. Been ill for the first time in awhile yesterday but i got around to redoing one of my paintings for Spirit Day http://stormandy.deviantart.com/art/Spirit-Day-Inner-Universe-333255181

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