Made further progress on the interior props and lighting. As mentioned in my previous post the project is an Unreal 4 environment based on concept art of the Selesnya Guild plane from Return to Ravnica : Magic the gathering. The world of Ravnica is a plane of existence made up from various cityscapes built around guilds of magical creatures and magicians. Selesnya is a cityscape which contains a faction of forested and plains based environments and creatures.
The interior of the building is now decorated with braziers and hanging banners.
Showing posts with label Gathering. Show all posts
Showing posts with label Gathering. Show all posts
Saturday, 16 August 2014
Selesnya environment nearing completion
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Wednesday, 13 August 2014
Selesnya environment
Spent the last week or so working on a Unreal 4 environment based on concept art of the Selesnya Guild plane from Return to Ravnica : Magic the gathering. The world of Ravnica is a plane of existence made up from various
cityscapes built around guilds of magical creatures and magicians.
Selesnya is a cityscape which contains a faction of forested and plains
based environments and creatures.
The cityscape is depicted in illustrations with gardens growing within allotments of grand clean classical architecture. Existing designs appear heavily inspired by both Greek and neoclassical architecture.
Existing concept art can be seen on the mood board below.
Below are some screenshots of the current state of the environment in-game.
The cityscape is depicted in illustrations with gardens growing within allotments of grand clean classical architecture. Existing designs appear heavily inspired by both Greek and neoclassical architecture.
Existing concept art can be seen on the mood board below.
Below are some screenshots of the current state of the environment in-game.
Labels:
3d,
4,
Andrew,
Andrew Bishop,
architechure,
art,
Bishop,
Engine,
Gathering,
Magic,
Mtg,
neoclassical,
plane,
polgon,
Ravnica,
Return to Ravnica,
Selesnya,
StormAndy,
Unreal,
Unreal4
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