Frozen Narrows
Spend about 2 hours working on another 1v1 Starcraft 2 Map
I've quite enjoyed making maps for both Warcraft 3 and Starcraft 2 since Blizzard Engines tend to compliment their work flow and Art style very well. Their assets are always categorised properly and they have a good understanding of level of detail. Their texture sets are surprisingly good mental restrictions also.
Making this map I consider Level of Details exactly how I'd consider it with drawing. Raising and lowering the terrain is the under-sketch textures are the colours and Doodads are the details with the Map-flow being the composition which is complimented by the previous 3.
Pffft see I can do serious, now here's some Alcoholic Zelda music
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