Showing posts with label handpainted. Show all posts
Showing posts with label handpainted. Show all posts

Wednesday, 18 February 2015

DM-Crushbone - Cliff walls

After chatting with my brother about the map I gathered some reference for cliff walls then sculpted and modelled a cliff mesh to use for the map.

The sculpted texture was base on vertical layered rocks found in places such as the grand canyon or in cliff forest areas where the softer rocked had more easily eroded leaving sharp inclines of this type of layer rock exposed as a surface.


I'm currently decorating the level with the cliff mesh shown above.




Thanks for reading,
-Andy

Sunday, 8 February 2015

Everquest UT2004 maps - more textures and UV fixes

I've created some more textures using 3D and 3D sculpting for the Rock, Marble rock and grass in the scene. I then i had to spend a significant amount of time fixing and creating all the unwraps as all the texture warp on the ground/walls was incredibly noticeable with decent 512 and 1024 resolution textures.

Heres a screenshot with the original 64x64 Everquest textures
 and here is a screenshot with my 512 grass and 1024 rock texture.

It's been quite fun trying to retrofit this old scene but there's only so much I can do before it starts to loose its appearance, I'm going to finish up with the wood textures and move on from the map soon.

I've started creating a new map inspired by the Legend of Zelda: Windwaker using some simple hand-painted textures painted directly in Photoshop not using any sculpting at all. Below is an unlit screenshot of the scene in 3dsmax.


Thanks for reading,
-Andy