Sunday, 25 August 2013

Black Marsh - Random Map Script

Whilst learning about the environments of Age of Empires 2 I decided to have a go at creating my very own .rms (Random Map Script) file. These files are instructions for an Expert system to generate the layout of the terrain and resources for the randomized maps which a core to the games multi-player mode.



You can find the RMS on the Steam Workshop here

Sunday, 14 July 2013

July Update, side projects

I'd posted up a few buildings end of last month realizing a strategy game concept, been carrying on with the models to flesh out 4 distinctly different silhouetted material based buildings with the same functionality.



I also spent 4 days working on a sample in the theme of Frontier's new game Elite:Dangerous which seemed to turn out prettey good and can be found here.


Friday, 21 June 2013

Getting ready for Brains Eden 2013...

Haven't really been using the blog the past couple of months, been keeping busy, preparing for a 48 hour games jam in Cambridge next week (Brains Eden hosted at the Anglia Ruskin University). I have however been updating my deviantart with art from speed-painting sessions and my teams group entry to dare to be digital this year "Protean". We got past the first stage and into the interviews but weren't accepted into the final because of lack of Marketability. Was kind of annoyed since there wasn't a single art judge this year and from what i saw of the teams that made it in, the art definatley wasn't on there list of priorities, kind makes most my work and position/role seem pointless.

Here's some of the Protean Artwork






Here's some of the speedpaintings i've produced in the last 2 weeks :)







I've been getting a lot faster at 3d modelling in 3dsmax the last couple of months, practising heavily for my final year of university and Brains Eden next week. Made some Populous the beginning influenced housing/huts this morning which progress in size. Ones a tree/wooden forest town style the other a medieval village.


For those reading I'll be posting up a link to the Brains Eden Jam game we produce next week so wish us luck :)

Saturday, 16 March 2013

Age of Empires like buildings and Pokemon Critters

So I made a bunch of Pokemon style characters and i've been 3d modelling a Modular Castle set and Age of Empires like objects.









Tuesday, 19 February 2013

Experimenting with icons

Been experimenting for the last hour with making spherical mini planet like icons for Terraformer with a Polar-Cordinates modifier.


Saturday, 2 February 2013

First Unity Project

So  I finally decided to learn unity and Java and after a few days of learning I decided to start up my first project called Monster portals. 

Here's a quick concept image of the UI/Layout.

Setup a test UI with some my own sprites and art from a previous projects. Currently writing up the basic monster AI and HUD code to spawn in monsters and cast spells.

I'm intending on using a rather new animation format if possible which goes hand in hand with the software developed for it Spriter. If you haven't heard of it already and are interested in 2d animation it's well worth checking out. http://www.brashmonkey.com/ A lot faster than using 3d skeletons and allows for dynamic skeletons/IK's and also bone scaling. 

Sunday, 20 January 2013

A good arting start to the year

This month I've spent some time to get back into regularly painting and drawing. Most of the Late December and early January has been spent working on my Warcraft 3 Mod which oddly enough encouraged me to paint with intous 3 again. Many of the textures weren't right for the mod so I repainting higher resolutions of a few and painted different versions for several unit models and ground tiles.

After Carrying on doing some Uscript on my CardGame framework prototype I got inspired to do some Panorama shots of the different colour themed Landscapes.









These are the 3 character paintings which have brought me back into painting for the Warcraft 3 mod, each a commander in my mod http://www.moddb.com/mods/advance-wars-steampunk-rising
I have working cutscenes with these implemented, however not in the public demos I've released. Not because there are issues but because the cut-scenes are triggered with the commander powers which haven't been balanced/full implemented yet. I intend to finish them but for now I'm trying to make a push on pieces for my portfolio.

Hunter

Tinker

Paladin