Today i've been practicing states and reading through the lowest projectile weapon and pawn classes, to plan what i need to rework for my games prototype. Yesterday i organized my
After a few months of 2d/3d commissions I've decided to go back to learning more Unreal script. Picked up a game i setup in a few days before summer. I'm continuing with my Voxel art theme for the game, as it compliments some of the entities I've been programming quite well (block spawning actors which grow outwards as the level progresses).
The Power game uses a progression bar for the whole Game session which progressing over either time or Score, as the Power level increases it updates the game world and all the players within it.
The graphics have been layed out in sheets and the materials reference only a fraction of the UV Co-ordinates.